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    Game play Changes

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    Mits Lee
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    Posts : 83
    Join date : 2013-12-19
    Age : 29
    Location : Howling Abyss

    Game play Changes

    Post by Mits Lee on Sun Nov 02, 2014 5:45 pm

    Smite Rewards
    The "killing monster after you use smite on it " rewards for each camp has been changed to a charge system. Each camp now "sparkles" when it has a charge of it's buff and smiting it will now give it's bonus instead of having to specifically kill it after using smite.  Each camp can only give the reward once per spawn.



    Krug's on smite bonus has also been changed from an execution bonus to stun for monsters and minions and bonus true damage to a tower




    Dragon Slayer buff
    The new Dragon Slayer buff, a stacking and persisting through death buff that is now awarded for each dragon kill instead of gold, has also received significant changes to each of it's stat bonuses.



    The new "Jungler" passive on the four Hunter's Machete upgrades - Stalker's Blade, Skirmisher's Sabre, Ranger's Trailblazer, and Poacher's Knife - has had it's mana regen increased to 4 per second up from 3 per second.



    Stalker's Blade
    Unique Passive - Devastating Smite has been changed to "Upgrades Smite to Devastating Smite, which can be cast on enemy champions, dealing true damage and reducing their movement speed by 50% for 2 seconds.

    Killing Large monsters increases the damage of your next Devastating Smite cast on a champion, up to a maximum of three large monster kills



    Devastating smite



    Each of the four new jungle based item enchants have all been buffed. To brush up, remember that these are a is a new system! Enchants are applied to each of the four new Hunter's Machete items and Hunter's Machete now requires a player to be using the summoner spell smite to purchase.

    Enchantment: Juggernaut
    Health increased to 500 from 450
    Now has +25 Armor
    No longer has 10% CDR
    No longer has 5% movement speed
    Now has Unique Passive - Tenacity



    Enchantment: Magus
    Ability power increased to 90 from 80
    Now gives 10 Magic Penetration



    Enchantment: Warrior
    Attack damage increased to 60 from 45
    Lifesteal increased to 10% from 8%





    Enchantment : Devourer

    Renamed to "Devourer" from "Stalker"
    Attack speed increased to 50% from 40%
    Now deals 40 magic damage on hit.
    No longer gives 10% CDR
    Passive reworked to "Devouring - Killing large monsters increases the Magic Damage of this item by 1 and Champion Kills or Assists increase magic damage by 2" from "Basic attacks grant +6% attack speed for 8 seconds (stacks up to 4 times) and deal 24 bonus magic damage



    Athene's Unholy Grail

    Unique Passive - Mana Font changed to "Now restores 1.5% of missing mana every 5 seconds" from  "increases mana regen by 1% per 1% of mana missing




    Chain Vest
    Now Builds out of one Cloth armor + 450g instead of two cloth armors + 200g
    Total price lowered to 750g from 800g

    Chalice of Harmony

    Unique Passive - Mana Font changed to "Now restores 1.5% of missing mana every 5 seconds" from   "increases mana regen by 1% per 1% of mana missing"
    Doran's Shield

    Now reads "Blocks 8 damage from single target attacks and spells from champions" from "Blocks 8 damage from champion basic attacks"


      Current date/time is Thu Nov 15, 2018 8:21 am