Smite Rewards
The "killing monster after you use smite on it " rewards for each camp has been changed to a charge system. Each camp now "sparkles" when it has a charge of it's buff and smiting it will now give it's bonus instead of having to specifically kill it after using smite. Each camp can only give the reward once per spawn.
Krug's on smite bonus has also been changed from an execution bonus to stun for monsters and minions and bonus true damage to a tower
Dragon Slayer buff
The new Dragon Slayer buff, a stacking and persisting through death buff that is now awarded for each dragon kill instead of gold, has also received significant changes to each of it's stat bonuses.
The new "Jungler" passive on the four Hunter's Machete upgrades - Stalker's Blade, Skirmisher's Sabre, Ranger's Trailblazer, and Poacher's Knife - has had it's mana regen increased to 4 per second up from 3 per second.
Stalker's Blade
Unique Passive - Devastating Smite has been changed to "Upgrades Smite to Devastating Smite, which can be cast on enemy champions, dealing true damage and reducing their movement speed by 50% for 2 seconds.
Killing Large monsters increases the damage of your next Devastating Smite cast on a champion, up to a maximum of three large monster kills
Devastating smite
Each of the four new jungle based item enchants have all been buffed. To brush up, remember that these are a is a new system! Enchants are applied to each of the four new Hunter's Machete items and Hunter's Machete now requires a player to be using the summoner spell smite to purchase.
Enchantment: Juggernaut
Health increased to 500 from 450
Now has +25 Armor
No longer has 10% CDR
No longer has 5% movement speed
Now has Unique Passive - Tenacity
Enchantment: Magus
Ability power increased to 90 from 80
Now gives 10 Magic Penetration
Enchantment: Warrior
Attack damage increased to 60 from 45
Lifesteal increased to 10% from 8%
Enchantment : Devourer
Renamed to "Devourer" from "Stalker"
Attack speed increased to 50% from 40%
Now deals 40 magic damage on hit.
No longer gives 10% CDR
Passive reworked to "Devouring - Killing large monsters increases the Magic Damage of this item by 1 and Champion Kills or Assists increase magic damage by 2" from "Basic attacks grant +6% attack speed for 8 seconds (stacks up to 4 times) and deal 24 bonus magic damage
Athene's Unholy Grail
Unique Passive - Mana Font changed to "Now restores 1.5% of missing mana every 5 seconds" from "increases mana regen by 1% per 1% of mana missing
Chain Vest
Now Builds out of one Cloth armor + 450g instead of two cloth armors + 200g
Total price lowered to 750g from 800g
Chalice of Harmony
Unique Passive - Mana Font changed to "Now restores 1.5% of missing mana every 5 seconds" from "increases mana regen by 1% per 1% of mana missing"
Doran's Shield
Now reads "Blocks 8 damage from single target attacks and spells from champions" from "Blocks 8 damage from champion basic attacks"
The "killing monster after you use smite on it " rewards for each camp has been changed to a charge system. Each camp now "sparkles" when it has a charge of it's buff and smiting it will now give it's bonus instead of having to specifically kill it after using smite. Each camp can only give the reward once per spawn.
Krug's on smite bonus has also been changed from an execution bonus to stun for monsters and minions and bonus true damage to a tower
Dragon Slayer buff
The new Dragon Slayer buff, a stacking and persisting through death buff that is now awarded for each dragon kill instead of gold, has also received significant changes to each of it's stat bonuses.
The new "Jungler" passive on the four Hunter's Machete upgrades - Stalker's Blade, Skirmisher's Sabre, Ranger's Trailblazer, and Poacher's Knife - has had it's mana regen increased to 4 per second up from 3 per second.
Stalker's Blade
Unique Passive - Devastating Smite has been changed to "Upgrades Smite to Devastating Smite, which can be cast on enemy champions, dealing true damage and reducing their movement speed by 50% for 2 seconds.
Killing Large monsters increases the damage of your next Devastating Smite cast on a champion, up to a maximum of three large monster kills
Devastating smite
Each of the four new jungle based item enchants have all been buffed. To brush up, remember that these are a is a new system! Enchants are applied to each of the four new Hunter's Machete items and Hunter's Machete now requires a player to be using the summoner spell smite to purchase.
Enchantment: Juggernaut
Health increased to 500 from 450
Now has +25 Armor
No longer has 10% CDR
No longer has 5% movement speed
Now has Unique Passive - Tenacity
Enchantment: Magus
Ability power increased to 90 from 80
Now gives 10 Magic Penetration
Enchantment: Warrior
Attack damage increased to 60 from 45
Lifesteal increased to 10% from 8%
Enchantment : Devourer
Renamed to "Devourer" from "Stalker"
Attack speed increased to 50% from 40%
Now deals 40 magic damage on hit.
No longer gives 10% CDR
Passive reworked to "Devouring - Killing large monsters increases the Magic Damage of this item by 1 and Champion Kills or Assists increase magic damage by 2" from "Basic attacks grant +6% attack speed for 8 seconds (stacks up to 4 times) and deal 24 bonus magic damage
Athene's Unholy Grail
Unique Passive - Mana Font changed to "Now restores 1.5% of missing mana every 5 seconds" from "increases mana regen by 1% per 1% of mana missing
Chain Vest
Now Builds out of one Cloth armor + 450g instead of two cloth armors + 200g
Total price lowered to 750g from 800g
Chalice of Harmony
Unique Passive - Mana Font changed to "Now restores 1.5% of missing mana every 5 seconds" from "increases mana regen by 1% per 1% of mana missing"
Doran's Shield
Now reads "Blocks 8 damage from single target attacks and spells from champions" from "Blocks 8 damage from champion basic attacks"