Helmet Bro, the Void Knight
Helmet Bro is a melee AP
Abilities:
Passive – Void Blade: Helmet Bro's basic attacks deal 5(xLevel)+(0.25AP) bonus magic damage.
Q – Dodge Roll/Ashen Strike: Helmet Bro nimbly rolls a short distance away. For three seconds afterword, Helmet Bro's next attack becomes Ashen Strike, allowing Helmet Bro to leap to an enemy's location, dealing additional magic damage and silencing them.
Bonus Magic Damage: 30 / 55 / 80 / 105 / 130 (+0.40 AP) Cooldown: 8 seconds
Silence duration: 2 seconds.
For an accurate leap range, think Rengar's passive (600 units)
W – Cloak of Shadows: Helmet Bro raises his cloak, gaining a temporary spell shield that lasts two seconds. If Cloak of Shadows absorbs a spell, Helmet Bro releases the spell's energy, dealing the spell's damage type in an area around him. The spell does not copy the enemy spell's damage, only the damage type.
Damage: 75/95/115/135/155
Cooldown: 14 seconds.
Area of effect: About 425 units. (For comparison, Darius' Decimate has a 425 unit range)
E – Void Blast: Passive: Helmet Bro stores charges for each spell used by a nearby enemy champion in his helmet. His helmet can hold six charges, and charges deteriorate one at a time every three seconds.
Active: Helmet Bro releases a blast of Void energy in a thin line from his helmet, dealing magic damage and slowing the first enemy champion in the line. The spell does 10% bonus damage for each charge stored in the helmet before using Void Blast.
Magic Damage - zero charges: 70/115/160/205/250 (+0.50 AP)
Magic Damage - six charges: 112/184/256/328/400 (+.50 AP)
Cooldown: 16/14/12/10/8 seconds.
Spell range: About 600 units.
R (Ultimate) – The Purge: Helmet Bro draws his brother's sword, and stabs it into the ground. The blade releases its stored Void energy for six seconds, dealing magic damage and perpetuating a Silencing field around a small area. Enemies cannot cast spells while in the area, and Helmet Bro gains bonus magic resistance while standing in the Silencing field.
After the six seconds the Silencing field collapses in on itself, dealing magic damage to them.
Magic Damage - Explosion: 200/325/450 (+.45 AP)
Magic Damage - Implosion: 225/375/500 (+.45 AP)
Bonus Magic Resist: 45/60/75
Area of effect: About 500 units.
Helmet Bro is a melee AP
Abilities:
Passive – Void Blade: Helmet Bro's basic attacks deal 5(xLevel)+(0.25AP) bonus magic damage.
Q – Dodge Roll/Ashen Strike: Helmet Bro nimbly rolls a short distance away. For three seconds afterword, Helmet Bro's next attack becomes Ashen Strike, allowing Helmet Bro to leap to an enemy's location, dealing additional magic damage and silencing them.
Bonus Magic Damage: 30 / 55 / 80 / 105 / 130 (+0.40 AP) Cooldown: 8 seconds
Silence duration: 2 seconds.
For an accurate leap range, think Rengar's passive (600 units)
W – Cloak of Shadows: Helmet Bro raises his cloak, gaining a temporary spell shield that lasts two seconds. If Cloak of Shadows absorbs a spell, Helmet Bro releases the spell's energy, dealing the spell's damage type in an area around him. The spell does not copy the enemy spell's damage, only the damage type.
Damage: 75/95/115/135/155
Cooldown: 14 seconds.
Area of effect: About 425 units. (For comparison, Darius' Decimate has a 425 unit range)
E – Void Blast: Passive: Helmet Bro stores charges for each spell used by a nearby enemy champion in his helmet. His helmet can hold six charges, and charges deteriorate one at a time every three seconds.
Active: Helmet Bro releases a blast of Void energy in a thin line from his helmet, dealing magic damage and slowing the first enemy champion in the line. The spell does 10% bonus damage for each charge stored in the helmet before using Void Blast.
Magic Damage - zero charges: 70/115/160/205/250 (+0.50 AP)
Magic Damage - six charges: 112/184/256/328/400 (+.50 AP)
Cooldown: 16/14/12/10/8 seconds.
Spell range: About 600 units.
R (Ultimate) – The Purge: Helmet Bro draws his brother's sword, and stabs it into the ground. The blade releases its stored Void energy for six seconds, dealing magic damage and perpetuating a Silencing field around a small area. Enemies cannot cast spells while in the area, and Helmet Bro gains bonus magic resistance while standing in the Silencing field.
After the six seconds the Silencing field collapses in on itself, dealing magic damage to them.
Magic Damage - Explosion: 200/325/450 (+.45 AP)
Magic Damage - Implosion: 225/375/500 (+.45 AP)
Bonus Magic Resist: 45/60/75
Area of effect: About 500 units.